Nintendo Game & Watch 1983 Panorama Donkey Kong JR Tray Instructions CJ-93

£200.00

1 in stock

SKU: Nintendo G&W Panorama Donkey Kong JR ORIGINAL Box tray Booklet Category: Tags: , ,

Description

Nintendo Game & Watch 1983 Panorama Donkey Kong JR Box Tray Instructions CJ-93

Check out the pictures to make sure you’re happy before buying. All box closure tabs present!
A great buy to complete your ORIGINAL game only collection. Nintendo Game & Watch Panorama Donkey Kong JR box tray and instructions do not appear for sale often.

All ORIGINAL items you will receive:
Box
Polly Tray
Instructions

How to play:
Donkey Kong has been captured and chained by Mario. Donkey Kong JR. goes to papa’s rescue with the key he needs to open the locks on the chains. Junior is attacked by fierce birds. He uses umbrellas to leap from heights, and balloons to get up there, opening the locks on the way. When he opens all 4 locks, papa is free.
(Each time he opens one lock, he goes back to START to retrieve the key, then sets out again).

To begin the game:

Press the Game key A or B, and highest previous score in Game A or B will be displayed. When key is released, game starts.
Pressing ACL switch or removing batteries erases high score from memory.
A game is not interrupted even if TIME key or other game key is depressed during game play.
Game A is for beginners and average players.
And Game B is for the pros. Game B requires more coordination, technique and timing.

POINTS:
When Junior jumps from umbrella to balloon: 1 point
If Junior opens one lock: 10 points
Junior opens all 4 locks: 10 extra points
When Junior hits fierce bird with coconut: 1 bird; 2 points 2 birds  4 points
3 birds; 6 points 4 birds; 8 points 5 birds; 10 points
Maximum points at one coconut: 30 points
(Maximum displayed score is 999 points.)

MISSES:
1. When bird hits Junior.
2. When Junior misses umbrella or balloon.
3. When Junior falls with umbrella into water.
4. When balloon bursts and Junior falls into water.
With 3 misses game ends. When game is left for about 5 minutes after game ends, time display returns automatically.
Dropping a key into pond is not counted as a miss.

BONUS:
When score reaches 300 points and there is one or two misses, all the misses are cleared with fanfare. If there are no misses when a 300 score is reached, game goes into “CHANCE TIME”. During CHANCE-TIME, the score flashes and all the points are awarded at double value until a miss is scored.

Additional information

Brand

Nintendo Game & Watch

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